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The reaction from the Romanians - they have a lot of thoughts about it in those nations. We did a poll on Facebook about which factions we should include next, Bulgaria or Romania. We started off with a smaller selection of regions, and then we added Romania and Bulgaria. It’s interesting how the artists deal - we expanded the game gradually. Similar to how the battles in Romania - I drove through the regions where those battles took place. That was the most fun part to work on, discovering those kinds of things. I remember being very interested in trying to re-create these Polish villages for one of the maps: the typical architecture, that certain atmosphere, trying to re-create that atmosphere. When researching it, I found - I wouldn’t say it’s completely unknown, but you feel like you’re exploring things and finding out new things that you didn’t know, that you weren’t familiar with. With the Eastern Front, it’s a different appeal. It’s closer to my personal experience, going there. A friend’s house is very close to Verdun. It has more the typical WWI attributes to it. Our affinity is more with the Western Front because it’s closer. Hoebe: Well, they both have their attractions. GamesBeat: Which front was more appealing to you as far as making a game? Or do they both have their attractions? Really distilling the essence from the history. Flanking and outmaneuvering are the most essential components of the gameplay, compared to Verdun, where it’s capturing the trenches and holding against counterattacks. We knew we had to create a gameplay where we would have different points on the map, and you’d be able to cut off the enemy and gain an advantage for your team.
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We knew we wanted to capture the essence of the front. We worked on this in early access on Steam. With Tannenberg we wanted to capture the sense of maneuver warfare, Tannenberg itself being a prime example of that, where two Russian armies were effectively outmaneuvered in the field and surrounded, cut off, with huge numbers of Russians captured. With Verdun, we had the static back-and-forth. Unlike Verdun, it allows for battles of maneuver. GamesBeat: The way you approached development of the tactics and the battlefields is different in Tannenberg. Just like with Verdun, which was for us the symbol of the Western Front, with its attrition warfare, the longest battle, Tannenberg is the symbol of the Eastern Front in that regard. Also, for us, it was the most known battle, and very impactful. There’s a great cultural theme built around it. But Tannenberg obviously being the battle where the Teutonic knights were defeated - the whole idea of the battle of Tannenberg at the time was thought of as a revanche for their defeat in the 1300s. The battle didn’t take place at the actual location called Tannenberg. There’s this giant cultural clash behind it. It’s the point where two civilizations clashed, the eastern Russians versus the western Germans. The Nazis used it later on, mystified it.
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It has an almost cultural phenomenon to it. It goes a bit beyond just the operation or the strategic victory that took place there. Why Tannenberg specifically? Tannenberg being the most known battle on the Eastern Front, where the tide of the Russian assault toward Germany was slaughtered in the early days of the war, that had massive symbolic value. We try to encompass the entire front, and all these different visual themes. You go to the Carpathian mountains, the Polish plains, all the way to the Black Sea, where it’s a very dry area in Bulgaria, a grassland. We tried to represent each sector of the front, each different, unique environment and strategic frontline in the game. We have maps from the Baltic to the Black Sea. Jos Hoebe: With Tannenberg, just like Verdun, we wanted to try to encompass the entire Eastern Front. GamesBeat: I can understand going to the Eastern Front after Verdun, but why Tannenberg? This is an edited transcript of our interview. MetaBeat will bring together metaverse thought leaders to give guidance on how metaverse technology will transform the way all industries communicate and do business on October 3-4 in San Francisco, CA.